
Kalixa Hihro
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Posted - 2008.02.06 01:55:00 -
[1]
Originally by: Anell Well my response is good for you! And how often do you die in return? Do you need to be in an alliance/corp with more experienced people to do that?
I'm in an alliance corp and I die a lot. 0.0=frequent death and destruction. That's just life out here. If you are in an alliance and you own space, people continually try to take it from you, so you must kill them over and over until they go away. During this process you will also probably die many times. I once went 2.5 weeks without dying despite being in daily fights. I've died 3 times in one day.
If you want to be in a 0.0 corp, you will pvp a lot. If you pvp a lot, you die a lot. I don't care how many sp's you have. The better your alliance gets, the better your enemies get, and the more you die LOL. They also die a lot. Everyone dies at some point. We all gotta go sometime (to use the cliche)
Your total SP is so unimportant so as to be nearly completely irrelevant in actual day to day PvP. It's only important on paper and whether or not it's focused on what you are flying at the time. Specialize.
What matters is your ability to not QQ (and keep quiet) in teamspeak, and ability to do what the fleet commander tells you to do in team speak instantly that second, without complaining about it or debating, and ability to watch local so you don't get ganked when you are alone. You also need the wisdom to not let yourself get baited.
It means not flying a ship if you can't fit the right guns and use the right ammo for what the fleet is doing. It's like driving a tricked out ricer with the wing, ground effects, fart can, and a loud stereo, but with a stock engine in it. All show, no go. It's better to be in a tackler if you only have the skills to fit medium guns on a battleship.
That's the only time skillpoints matter in 0.0, deciding what ship to fly that day. You will actually die less in a tackler than a HAC. The HAC is a much more attractive target.
A tackler is just as important as the battleship. Without the tackler, the target gets away. You can be an effective tackler right out of the gate with about 2 weeks of additional training.
-K /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |